F-Len "guide" (WIP)

  1. Introduction
    1. Why I play F-Len
  2. Neutral
    1. Mirrors (214X and j.214X)
  3. Defense
  4. Corner Pressure
  5. Combos
    1. Midscreen
      1. With mirror set
    2. Corner
  6. Matchups
  7. Players to watch

Introduction

I'm still a beginner MBAACC player, but I'm making this anyway in the hopes that it will help people who wanna get started with F-Len, considering that there aren't many docs like this out there for this character. I'm also writing this for myself, to help with my own learning.

Feel free to share this with whoever, wherever. Credit and feedback are very appreciated, but not mandatory.

Couple things I want you to keep in mind before reading any further:

  1. Do not treat anything in this "guide" as a hard rule ("guide" is in quotes for a reason). Everything written here is just my opinion, and is subject to change.
  2. I expect you to already be somewhat familiar with F-Len's moveset, and with numpad notation.
  3. Do not try to take in everything at once. There is a lot of info here, and some things you'll only notice after you've been playing for a while. Feel free to come back to this document as often as is needed.

Why I play F-Len

I play F-Len because I read Kagetsu Tohya and thought she was cute. 👍

I mean, all jokes aside, there isn't much I can say here. She's not a very strong character when compared to the top tiers, and her strength relies a lot on having good fundamentals. Who on earth would want a character that requires you to think?! But still, even though she's not high tier, she's still very strong and fun to play.

Couple things that make her a fun character to play are, in my opinion, her mirrors, long-range normals and high damage. Mirrors and high damage are almost always linked together, but she can easily do 5k without them. And long-range (and considerably disjointed) normals are a godsend sometimes. For example, she doesn't have the most intuitive pressure game (can't rebeat, only one low, no standing overheads, difficult time being plus...), but her 5B, 2B and j.B really help her in that situation, and in neutral as well.

Also, even though the other moons have this: Catwalk. Cat freaking walk. It is so broken in some matchups it's funny. It really allows you to escape certain jump-ins as if they were nothing, and straight up steal the opponent's turn if they aren't ready for it. You can even duck Nero's 4C with it!

F-Len definitely plays differently from most other characters, and that's probably why I like her so much. Her neutral is very simple, her pressure is very simple, and she's still a strong character. I didn't pick H or C mostly because I wanted to try out an F moon character (I was playing C-Seifuku before), and those Len moons felt weird to me; F-Len just makes a lot more sense, and the mirrors are a very fun and rewarding tool/gimmick.

Anyway, let's talk some actual Melty.

Neutral

WIP

If I had to summarize F-Len's archetype/gameplan, I'd say she's a neutral-heavy character with secondary zoning tools. Her big and disjointed normals allow her to easily limit the opponent's space, and her mirrors (also called "doritos", which I think is a terrible name) allow for both strong zoning and highly damaging combos.

With that said though, paying attention to what your opponent is doing is very important, considering that she has the 6th worst defense modifier in the game. Although she can do offense pretty well, her strength lies in baiting the opponent, and playing from far away, and that should be your focus (as long as you have a life lead).

Mirrors (214X and j.214X)

Mirrors are a big part of F-Len's gameplan, so you should take advantage of them whenever you can.

A friend of mine said that the mirrors "increase your reward in neutral" due to their comboability, which is a great way to put it; Combo-ing into and from them is frequently a guaranteed 5k, or even 6k if you can do the fancier combos. In certain matchups, they have other important uses, such as reflecting projectiles, or limiting the opponent's space. They can also be used as a pressure tool when activated, but then you lose the big combo buff that they give you, so be mindful of that.

As a general rule, you'll mostly be using j.214B, since that's the certified combo mirror. If you need to favor pressure, 214A and tk.214A are your best options. 214C and j.214C are only ever used as meaties or meter dump. Both A and B mirrors cannot be shielded when activated.

As for when to use them... well, whenever the opponent is in a situation where they can't punish you (HKD, too far, committed to a (slow) move that won't hit you...), or when they're respecting you too much, which is not very common but it happens sometimes. Be mindful of your currently available air options when putting down an air mirror, because you will use them to reposition yourself.

Defense

With the lack of stable reversals, F-Len's defense basically amounts to waiting for the right opportunity to catwalk, jump out, backdash (when not in the corner), heat, bunker, shield, etc. Her most viable reversals are 623C and AD. AD is the most reliable between the two by a good margin, considering it has full invuln for the 16 frames, and the projectile will clash with everything.

If you feel like mashing, 3C is a fast move (6f startup) with a good range that will knockdown the opponent, so even if it trades, you might still have a chance of getting away safely.

Corner Pressure

TODO

Combos

WIP

Now to the fun part. Keep in mind that you don't need to learn all of these combos to be a good F-Len player! Learning the more optimized routes is important, don't get me wrong, but as far as F-Len is concerned, having good fundamentals and basic combos is preferable to having poor fundamentals and complicated combos. Try to learn new combos as you get better with neutral and pressure, or learn more about the character in general.

Also, don't be afraid to combine combos together to create an entirely new one. I'm just presenting the bigger ideas here.

Damage numbers are the average damage done on standing VSion, at full HP, with random reduce. Of course, random (50% chance) reduce isn't that realistic a way to tell how much damage a combo would actually do in a match, since most players aren't that consistent with reduce, but it's still more realistic than no reduce at all. Raw damage, without reduce, is written inside parenthesis, in case you're curious.

For more references, check out Arkhar's combo movie, or Taa's mirror combo video.

Midscreen

All combos listed here also work in the corner.

With mirror set

Like the header says, these combos are for when you got a hit, and have a j.214B set up within reach. It might not be very obvious, but the closer you are to the mirror, the more damage you can do out of it.

Corner

WIP

F-Len has two kinds of corner combos: damage combos, and okizeme combos. Depending on your playstyle, you might favor one type of combo over the other, but it is good practice to learn both routes. In some situations, the damage difference between both routes won't be that big, and in that case, going for the oki route will probably be your best option, unless if you need the extra damage to kill.

Her corner damage combo ender is 3C > delay 623A > instant/IAD AT > land 3C > 623B, j.ABC > dj.BC > AT.

Her corner okizeme combo ender is 2B > 214A, (5B >) 2B > 214A/j.214B/tk.214B

Here's a little table showing the damage difference between each routes when using different starters:

Damage route Oki route
Throw starter ~2.5k ~1.4k
2A starter ~4.5k ~2.1k

As you can see, the damage difference between damage and oki routes when using throw starter is not that big as when using 2A starter. That should give an idea of what to prioritize when using either starter.

Damage

Okizeme

Oki combos are essentially any combo ending in 2B > 214A, (5B > ) 2B > 214A/j.214B/tk.214B (shortened to oki ender going forward). They are mostly useful in the corner, but you can take advantage of 2B's HKD to setup a mirror in neutral as well. Here are some examples:

Note: The third one does not work on Kouma, Lens, Miyako, Necos and Satsuki; land 5A whiffs on them no matter what. Also, it isn't the most pratical oki combo anyway, but I'm listing it here just to show that you can use the oki ender with pretty much anything.

If you're having trouble cancelling 2B into 214A like I initially had, try completing the 214A input right after 2B hits. This kind of cancel timing isn't common for F-Len, but find the right rhythm and you're good to go.

The 5B after the second 214A adds a little more damage, but makes the combo harder to perform. It is totally fine if you wish to omit it entirely.

Matchups

TODO

Players to watch

My go-to F-Len references are たー (ta- or taa), きつね (kitsune), and Arkhar.

たー is probably the best japanese F-Len player, and the standard of F-Len play in general. Does a little bit of everything, from oki setups to complicated mirror combos. His latest footage is from February 2023.

きつね goes for the okizeme routes more often than most F-Len players, and has terrific pressure by F-Len standards. Has 23 pages of footage listed on mbaacc.melty.games, so make good use of it. His latest footage is from October 2020.

Arkhar was the best brazilian F-Len player when he was active. Has footage against lots of top players from the LATAM region. His latest one is from April 2022.